In essence the imaginative gamer can see the entire ordeal playing out, as monks transcend mortal desires to become omniscient, bunnies spawn armies of hundreds, powerful magi are freed from prison, and great heroes are avenged in glorious battle. There’s factions dedicated to extremist Christianity themes, to holy Native American coyotes, to Bushido samurai bunnies, to grown men riding giant canaries, to undead necromancy cults, to all-out offensive orks, to Steampunk worshipping dwarves, to druidic elves.Īnd beyond just being well themed, the cards pack special states that offer boons and banes in battle, and can even tell a story while evolving through the course of battle. It’s absurd to call this game a beta title when they’re already packing hundreds of top notch cards, both in terms of art as well as variety. My God the cards! There’s so many already. The flow is nice as well and seems set to ensure that matches are neither too long nor too short, and almost always end in an epic bang. The turns play out in more standard fair but with enough opportunities for traps, power-ups, and other magic counters and activations to make a Yu-Gi-Oh episode proud. It’s a bit overwhelming and comes off as being designed for the more hardcore TCG audience ala Infinity Wars rather than Hearthstone. The concept was present in last year’s presentation but seeing it all functioning with solid UI and responsive controls was still a sight to behold. It’s amazing what $2 million can do for an online card game! ![]() ![]() Honestly I had a hard time believing the game that is barely a year out from its initial Kickstarter funding has come so far in so little time. I had the fortune to book a meeting with Cory Jones, President of Cryptozoic, for the second year in a row to see how his monumentally successful Kickstarter MMO TCG Hybrid project, Hex, is working out. By Darren Henderson (DizzyPW), General Manager
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